______________________________________________________________________ 3 Basic concepts [basic] ______________________________________________________________________ 1 [Note: this clause presents the basic concepts of the C++ language. It explains the difference between an object and a name and how they relate to the notion of an lvalue. It introduces the concepts of a declaration and a definition and presents C++'s notion of type, scope, linkage, and storage duration. The mechanisms for starting and termi nating a program are discussed. Finally, this clause presents the fundamental types of the language and lists the ways of constructing compound types from these. 2 This clause does not cover concepts that affect only a single part of the language. Such concepts are discussed in the relevant clauses. --end note] 3 An entity is a value, object, subobject, base class subobject, array element, variable, function, set of functions, instance of a function, enumerator, type, class member, template, or namespace. 4 A name is a use of an identifier (_lex.name_) that denotes an entity or label (_stmt.goto_, _stmt.label_). +------- BEGIN BOX 1 -------+ We need to specifically define ``variable''. The preceding sentences say that it is an ``entity'' that has a name. Probably a variable is ``a declared object that has a name''. +------- END BOX 1 -------+ 5 Every name that denotes an entity is introduced by a declaration. Every name that denotes a label is introduced either by a goto state ment (_stmt.goto_) or a labeled-statement (_stmt.label_). Every name is introduced in some contiguous portion of program text called a declarative region (_basic.scope_), which is the largest part of the program in which that name can possibly be valid. In general, each particular name is valid only within some possibly discontiguous por tion of program text called its scope (_basic.scope_). To determine the scope of a declaration, it is sometimes convenient to refer to the potential scope of a declaration. The scope of a declaration is the same as its potential scope unless the potential scope contains another declaration of the same name. In that case, the potential scope of the declaration in the inner (contained) declarative region is excluded from the scope of the declaration in the outer (contain ing) declarative region. 6 [Example: in int j = 24; int main() { int i = j, j; j = 42; } the identifier j is declared twice as a name (and used twice). The declarative region of the first j includes the entire example. The potential scope of the first j begins immediately after that j and extends to the end of the program, but its (actual) scope excludes the text between the , and the }. The declarative region of the second declaration of j (the j immediately before the semicolon) includes all the text between { and }, but its potential scope excludes the decla ration of i. The scope of the second declaration of j is the same as its potential scope. ] 7 Some names denote types, classes, enumerations, or templates. In gen eral, it is necessary to determine whether or not a name denotes one of these entities before parsing the program that contains it. The process that determines this is called name lookup (_class.scope_). 8 Two names denote the same entity if --they are identifiers composed of the same character sequence; or --they are the names of overloaded operator functions formed with the same operator; or --they are the names of user-defined conversion functions formed with the same type. 9 An identifier used in more than one translation unit can potentially refer to the same entity in these translation units depending on the linkage (_basic.link_) specified in the translation units. 3.1 Declarations and definitions [basic.def] 1 A declaration (_dcl.dcl_) introduces one or more names into a program and gives each name a meaning. 2 A declaration is a definition unless it declares a function without specifying the function's body (_dcl.fct.def_), it contains the extern specifier (_dcl.stc_) and neither an initializer nor a function-body, it declares a static data member in a class declaration (_class.static_), it is a class name declaration (_class.name_), or it is a typedef declaration (_dcl.typedef_), a using declara tion(_namespace.udecl_), or a using directive(_namespace.udir_). 3 [Example: all but one of the following are definitions: int a; // defines a extern const int c = 1; // defines c int f(int x) { return x+a; } // defines f struct S { int a; int b; }; // defines S struct X { // defines X int x; // defines nonstatic data member x static int y; // declares static data member y X(): x(0) { } // defines a constructor of X }; int X::y = 1; // defines X::y enum { up, down }; // defines up and down namespace N { int d; } // defines N and N::d namespace N1 = N; // defines N1 X anX; // defines anX whereas these are just declarations: extern int a; // declares a extern const int c; // declares c int f(int); // declares f struct S; // declares S typedef int Int; // declares Int extern X anotherX; // declares anotherX using N::d; // declares N::d --end example] 4 [Note: in some circumstances, C++ implementations implicitly define the default constructor (_class.ctor_), copy constructor (_class.copy_), assignment operator (_class.copy_), or destructor (_class.dtor_) member functions. [Example: given struct C { string s; // string is the standard library class (_lib.string_) }; int main() { C a; C b = a; b = a; } the implementation will implicitly define functions to make the defi nition of C equivalent to struct C { string s; C(): s() { } C(const C& x): s(x.s) { } C& operator=(const C& x) { s = x.s; return *this; } ~C() { } }; --end example] --end note] 5 [Note: a class name can also be implicitly declared by an elaborated- type-specifier (_dcl.type.elab_). ] 3.2 One definition rule [basic.def.odr] +------- BEGIN BOX 2 -------+ This is still very much under review by the Committee. +------- END BOX 2 -------+ 1 No translation unit shall contain more than one definition of any variable, function, class type, enumeration type or template. 2 A function is used if it is called, its address is taken, or it is a virtual member function that is not pure (_class.abstract_). Every program shall contain at least one definition of every function that is used in that program. That definition can appear explicitly in the program, it can be found in the standard or a user-defined library, or (when appropriate) it is implicitly defined (see _class.ctor_, _class.dtor_ and _class.copy_). If a non-virtual function is not defined, a diagnostic is required only if an attempt is actually made to call that function. If a virtual function is neither called nor defined, no diagnostic is required. +------- BEGIN BOX 3 -------+ This says nothing about user-defined libraries. Probably it shouldn't, but perhaps it should be more explicit that it isn't dis cussing it. +------- END BOX 3 -------+ 3 A non-local variable with static storage duration shall have exactly one definition in a program unless the variable has a builtin type or is an aggregate and also is unused or used only as the operand of the sizeof operator. +------- BEGIN BOX 4 -------+ This is still uncertain. +------- END BOX 4 -------+ 4 At least one definition of a class is required in a translation unit if the class is used other than in the formation of a pointer or ref erence type. +------- BEGIN BOX 5 -------+ This is not quite right, because it is possible to declare a function that has an undefined class type as its return type, that has argu ments of undefined class type. +------- END BOX 5 -------+ +------- BEGIN BOX 6 -------+ There might be other situations that do not require a class to be defined: extern declarations (i.e. "extern X x;"), declaration of static members, others??? +------- END BOX 6 -------+ 5 [Example: the following complete translation unit is well-formed, even though it never defines X: struct X; // declare X is a struct type struct X* x1; // use X in pointer formation X* x2; // use X in pointer formation --end example] 6 There can be more than one definition of a named enumeration type in a program provided that each definition appears in a different transla tion unit and the names and values of the enumerators are the same. +------- BEGIN BOX 7 -------+ This will need to be revisited when the ODR is made more precise +------- END BOX 7 -------+ 7 There can be more than one definition of a class type in a program provided that each definition appears in a different translation unit and the definitions describe the same type. 8 No diagnostic is required for a violation of the ODR rule. +------- BEGIN BOX 8 -------+ This will need to be revisited when the ODR is made more precise +------- END BOX 8 -------+ 3.3 Declarative regions and scopes [basic.scope] 1 The name look up rules are summarized in _class.scope_. 3.3.1 Local scope [basic.scope.local] 1 A name declared in a block (_stmt.block_) is local to that block. Its scope begins at its point of declaration (_basic.scope.pdecl_) and ends at the end of its declarative region. 2 A function parameter name in a function definition (_dcl.fct.def_) is a local name in the scope of the outermost block of the function and shall not be redeclared in that scope. 3 The name in a catch exception-declaration is local to the handler and shall not be redeclared in the outermost block of the handler. 4 Names declared in the for-init-statement, condition, and controlling expression parts of if, while, for, and switch statments are local to the if, while, for, or switch statement (including the controlled statement), and shall not be redeclared in a subsequent condition or controlling expression of that statement nor in the outermost block of the controlled statement. 5 Names declared in the outermost block of the controlled statement of a do statement shall not be redeclared in the controlling expression. 3.3.2 Function prototype scope [basic.scope.proto] 1 In a function declaration, or in any of function declarator except the declarator of a function definition (_dcl.fct.def_), names of parame ters (if supplied) have function prototype scope, which terminates at the end of the function declarator. 3.3.3 Function scope 1 Labels (_stmt.label_) can be used anywhere in the function in which they are declared. Only labels have function scope. 3.3.4 Namespace scope [basic.scope.namespace] 1 A name declared in a named or unnamed namespace (_basic.namespace_) has namespace scope. Its potential scope includes its namespace from the name's point of declaration (_basic.scope.pdecl_) onwards, as well as the potential scope of any using directive (_namespace.udir_) that nominates its namespace. A namespace member can also be used after the :: scope resolution operator (_expr.prim_) applied to the name of its namespace. 2 A name declared outside all named or unnamed namespaces (_basic.namespace_), blocks (_stmt.block_) and classes (_class_) has global namespace scope (also called global scope). The potential scope of such a name begins at its point of declaration (_basic.scope.pdecl_) and ends at the end of the translation unit that is its declarative region. Names declared in the global namespace scope are said to be global. 3.3.5 Class scope [basic.scope.class] 1 The name of a class member is local to its class and can be used only in: --the scope of that class (_class.scope0_) or a class derived (_class.derived_) from that class, --after the . operator applied to an expression of the type of its class (_expr.ref_) or a class derived from its class, --after the -> operator applied to a pointer to an object of its class (_expr.ref_) or a class derived from its class, --after the :: scope resolution operator (_expr.prim_) applied to the name of its class or a class derived from its class, --or after a using declaration (_namespace.udecl_). 2 [Note: The scope of names introduced by friend declarations is described in _namespace.def_. The scope rules for classes are summarized in _class.scope0_. ] 3.3.6 Name hiding [basic.scope.hiding] 1 A name can be hidden by an explicit declaration of that same name in a nested declarative region or derived class. 2 A class name (_class.name_) or enumeration name (_dcl.enum_) can be hidden by the name of an object, function, or enumerator declared in the same scope. If a class or enumeration name and an object, func tion, or enumerator are declared in the same scope (in any order) with the same name, the class or enumeration name is hidden wherever the object, function, or enumerator name is visible. 3 In a member function definition, the declaration of a local name hides the declaration of a member of the class with the same name; see _class.scope0_. The declaration of a member in a derived class (_class.derived_) hides the declaration of a member of a base class of the same name; see _class.member.lookup_. 4 If a name is in scope and is not hidden it is said to be visible. 3.3.7 Explicit qualification [basic.scope.exqual] +------- BEGIN BOX 9 -------+ The information in this section is very similar to the one provided in _namespace.qual_. The information in these two sections (_basic.scope.exqual_ and _namespace.qual_) should be consolidated in one place. +------- END BOX 9 -------+ 1 [Note: a name hidden by a nested declarative region or derived class can still be used when it is qualified by its class or namespace name using the :: operator (_expr.prim_, _class.static_, _class.derived_). A hidden global scope name can still be used when it is qualified by the unary :: operator (_expr.prim_). --end note] 3.3.8 Elaborated type specifier [basic.scope.elab] 1 A class name or enumeration name can be hidden by the name of an object, function, or enumerator in local, class or namespace scope. A hidden class name can still be used when appropriately prefixed with class, struct, or union (_dcl.type_), or when followed by the :: oper ator. A hidden enumeration name can still be used when appropriately prefixed with enum (_dcl.type_). [Example: class A { public: static int n; }; int main() { int A; A::n = 42; // OK class A a; // OK A b; // ill-formed: A does not name a type } --end example] 2 [Note: the scope of class names first introduced in elaborated-type- specifiers is described in (_dcl.type.elab_). ] 3.3.9 Point of declaration [basic.scope.pdecl] 1 The point of declaration for a name is immediately after its complete declarator (_dcl.decl_) and before its initializer (if any), except as noted below. [Example: int x = 12; { int x = x; } Here the second x is initialized with its own (unspecified) value. ] 2 A nonlocal name remains visible up to the point of declaration of the local name that hides it. [Example: const int i = 2; { int i[i]; } declares a local array of two integers. ] 3 [Note: for the point of declaration for an enumerator, see _dcl.enum_. For the point of declaration of a function first declared in a friend declaration, see _class.friend_. For the point of declaration of a class first declared in an elaborated-type-specifier or in a friend declaration, see _dcl.type.elab_. For point of instantiation of a template, see _temp.inst_. ] 4 3.4 Name look up [class.scope] 1 The name look up rules apply uniformly to all names (including type def-names (_dcl.typedef_), namespace-names (_basic.namespace_) and class-names (_class.name_)) wherever the grammar allows such names in the context discussed by a particular rule. This section discusses name look up in lexical scope only; _basic.link_ discusses linkage issues. The notions of name hiding and point of declaration are dis cussed in _basic.scope_. 2 Name look up associates the use of a name with a visible declaration (_basic.def_) of that name. Name look up shall find an unambiguous declaration for the name (see _class.member.lookup_). Name look up may associate more than one declaration with a name if it finds the name to be a function name; in this case, all the declarations shall be found in the same scope (_class.member.lookup_); the declarations are said to form a set of overloaded functions (_over.load_). Over load resolution (_over.match_) takes place after name look up has suc ceeded. The access rules (_class.access_) are considered only once name look up and function overload resolution (if applicable) have succeeded. Only after name look up, function overload resolution (if applicable) and access checking have succeeded are the attributes introduced by the name's declaration used further in expression pro cessing (_expr_). 3 A name used in the global scope outside of any function, class or user-declared namespace, shall be declared before it is used in global scope or be a name introduced by a using directive (_namespace.udir_) that appears in global scope before the name is used. 4 A name specified after a nested-name-specifier is looked up in the scope of the class or namespace denoted by the nested-name-specifier; see _expr.prim_ and _namespace.qual_. A name prefixed by the unary scope operator :: (_expr.prim_) is looked up in global scope. A name specified after the . operator or -> operator of a class member access is looked up as specified in _expr.ref_. 5 A name that is not qualified in any of the ways described above and that is used in a namespace outside of the definition of any function or class shall be declared before its use in that namespace or in one of its enclosing namespaces or, be introduced by a using directive (_namespace.udir_) visible at the point the name is used. 6 A name that is not qualified in any of the ways described above and that is used in a function that is not a class member shall be declared before its use in the block in which it is used or in one of its enclosing blocks (_stmt.block_) or, shall be declared before its use in the namespace enclosing the function definition or in one of its enclosing namespaces or, shall be introduced by a using directive (_namespace.udir_) visible at the point the name is used. 7 A name that is not qualified in any of the ways described above and that is used in the definition of a class X outside of any inline mem ber function or nested class definition shall be declared before its use in class X (_class.scope0_) or be a member of a base class of class X (_class.derived_) or, if X is a nested class of class Y (_class.nest_), shall be declared before the definition of class X in the enclosing class Y or in Y's enclosing classes or, if X is a local class (_class.local_), shall be declared before the definition of class X in a block enclosing the definition of class X or, shall be declared before the definition of class X in a namespace enclosing the definition of class X or, be introduced by a using directive (_names pace.udir_) visible at the point the name is used. [Note: Subclause _class.scope0_ further describes the restrictions on the use of names in a class definition. Subclause _class.nest_ further describes the restrictions on the use of names in nested class definitions. Subclause _class.local_ further describes the restrictions on the use of names in local class definitions. ] 8 A name that is not qualified in any of the ways described above and that is used in a function that is a member function (_class.mfct_) of class X shall be declared before its use in the block in which it is used or in an enclosing block (_stmt.block_) or, shall be a member of class X (_class.mem_) or a member of a base class of class X (_class.derived_) or, if X is a nested class of class Y (_class.nest_), shall be a member of the enclosing class Y or a member of Y's enclosing classes or, if X is a local class (_class.local_), shall be declared before the definition of class X in a block enclos ing the definition of class X or, shall be declared before the member function definition in a namespace enclosing the member function defi nition or, be introduced by a using directive (_namespace.udir_) visi ble at the point the name is used. [Note: Subclause _class.mfct_ and _class.static_ further describe the restrictions on the use of names in member function definitions. Subclause _class.nest_ further describes the restrictions on the use of names in the scope of nested classes. Subclause _class.local_ further describes the restrictions on the use of names in local class definitions. ] 9 For a friend function (_class.friend_) defined inline in the defini tion of the class granting friendship, name look up in the friend function definition for a name that is not qualified in any of the ways described above proceeds as described in member function defini tions. If the friend function is not defined in the class granting friendship, name look up in the friend function definition for a name that is not qualified in any of the ways described above proceeds as described in nonmember function definitions. 10A name that is not qualified in any of the ways described above and that is used in a function parameter-declaration-clause as a default argument (_dcl.fct.default_) or that is used in a function ctor- initializer (_class.base.init_) is looked up as if the name was used in the outermost block of the function definition. In particular, the function parameter names are visible for name look up in default argu ments and in ctor-initializers. [Note: Subclause _dcl.fct.default_ further describes the restrictions on the use of names in default arguments. Subclause _class.base.init_ further describes the restric tions on the use of names in a ctor-initializer. ] 11A name that is not qualified in any of the ways described above and that is used in the initializer expression of a static member of class X (_class.static.data_) shall be a member of class X (_class.mem_) or a member of a base class of class X (_class.derived_) or, if X is a nested class of class Y (_class.nest_), shall be a member of the enclosing class Y or a member of Y's enclosing classes or, be declared before the static member definition in the namespace enclosing the static member definition or in one of its enclosing namespaces or, be introduced by a using directive (_namespace.udir_) visible at the point the name is used. [Note: Subclause _class.static.data_ further describes the restrictions on the use of names in the initializer expression for a static data member. Subclause _class.nest_ further describes the restrictions on the use of names in nested class defini tions. ] 12In all cases, the scopes are searched for a declaration in the order listed in each of the respective category above and name look up ends as soon as a declaration is found for the name. +------- BEGIN BOX 10 -------+ This subclause should probably say something about look up in template definitions. +------- END BOX 10 -------+ 3.5 Program and linkage [basic.link] 1 A program consists of one or more translation units (_lex_) linked together. A translation unit consists of a sequence of declarations. translation unit: declaration-seqopt 2 A name is said to have linkage when it might denote the same object, function, type, template, or value as a name introduced by a declara tion in another scope: --When a name has external linkage, the entity it denotes can be referred to by names from scopes of other translation units or from other scopes of the same translation unit. --When a name has internal linkage, the entity it denotes can be referred to by names from other scopes of the same translation unit. --When a name has no linkage, the entity it denotes cannot be referred to by names from other scopes. 3 A name of namespace scope (_basic.scope.namespace_) has internal link age if it is the name of --a variable that is explicitly declared static or, is explicitly declared const and neither explicitly declared extern nor previously declared to have external linkage; or --a function that is explicitly declared static or, is explicitly declared inline and neither explicitly declared extern nor previ ously declared to have external linkage; or --the name of a data member of an anonymous union. 4 A name of namespace scope has external linkage if it is the name of --a variable, unless it has internal linkage; or --a function, unless it has internal linkage; or --a class (_class_) or enumeration (_dcl.enum_) or an enumerator; or --a template (_temp_). 5 In addition, a name of class scope has external linkage if the name of the class has external linkage. 6 The name of a function declared in a block scope or a variable declared extern in a block scope has linkage, either internal or external to match the linkage of prior visible declarations of the name in the same translation unit, but if there is no prior visible declaration it has external linkage. 7 Names not covered by these rules have no linkage. Moreover, except as noted, a name declared in a local scope (_basic.scope.local_) has no linkage. A name with no linkage (notably, the name of a class or enu meration declared in a local scope (_basic.scope.local_)) shall not be used to declare an entity with linkage. [Example: void f() { struct A { int x; }; // no linkage extern A a; // ill-formed } --end example] This implies that names with no linkage cannot be used as template arguments (_temp.arg_). 8 Two names that are the same and that are declared in different scopes shall denote the same object, function, type, enumerator, or template if --both names have external linkage or else both names have internal linkage and are declared in the same translation unit; and --both names refer to members of the same namespace or to members, not by inheritance, of the same class; and --when both names denote functions or function templates, the function types are identical for purposes of overloading. 9 After all adjustments of types (during which typedefs (_dcl.typedef_) are replaced by their definitions), the types specified by all decla rations of a particular external name shall be identical, except that declarations for an array object can specify array types that differ by the presence or absence of a major array bound (_dcl.array_), and declarations for functions with the same name can specify different numbers and types of parameters (_dcl.fct_). A violation of this rule on type identity does not require a diagnostic. 10[Note: linkage to non-C++ declarations can be achieved using a link age-specification (_dcl.link_). ] 3.6 Start and termination [basic.start] 3.6.1 Main function [basic.start.main] 1 A program shall contain a global function called main, which is the designated start of the program. +------- BEGIN BOX 11 -------+ In C, a freestanding environment does not require main; the program invocation method is implementation-defined. Should C++? [Yes, C++ should require main - because unlike in C, this C++ standard defines the semantics of program start and termination. This was done so that freestanding environments can get the same level of definition for order of static constructors/destructors. --Neal Gafter] +------- END BOX 11 -------+ 2 This function is not predefined by the implementation, it cannot be overloaded, and its type is implementation-defined. All implementa tions shall allow both of the following definitions of main: int main() { /* ... */ } and int main(int argc, char* argv[]) { /* ... */ } In the latter form argc shall be the number of arguments passed to the program from the environment in which the program is run. If argc is nonzero these arguments shall be supplied in argv[0] through argv[argc-1] as pointers to the initial characters of null-terminated multibyte strings (NTMBSs) and argv[0] shall be the pointer to the initial character of a NTMBS that represents the name used to invoke the program or "". The value of argc shall be nonnegative. The value of argv[argc] shall be 0. [Note: It is recommended that any further (optional) parameters be added after argv. ] 3 The function main() shall not be called from within a program. The linkage (_basic.link_) of main() is implementation-defined. The address of main() shall not be taken and main() shall not be declared inline or static. The name main is not otherwise reserved. [Example: member functions, classes, and enumerations can be called main, as can entities in other namespaces. ] 4 Calling the function void exit(int); declared in <cstdlib> (_lib.support.start.term_) terminates the pro gram without leaving the current block and hence without destroying any objects with automatic storage duration (_class.dtor_). The argu ment value is returned to the program's environment as the value of the program. +------- BEGIN BOX 12 -------+ Several members of the Core editing group question this. Can we require that exit destroy automatic-duration objects? Or make it implementation-defined whether the unwinding occurs? If an imple menter's market _wants_ exit to unwind, and the implementer can provide the necessary stack-unwinding, why should the Standard pro hibit it? For an immediate ``get me out of here'', there is always the abort function. The footnote in _lib.exit_ claims that an unwind ing can be achieved by throwing an exception that is caught in main, but this assumes and requires that no handlers for ... intervene. There appears to be no way of exiting via exception that cannot be intercepted by such handlers. +------- END BOX 12 -------+ 5 A return statement in main() has the effect of leaving the main func tion (destroying any objects with automatic storage duration) and calling exit() with the return value as the argument. If control reaches the end of main without encountering a return statement, the effect is that of executing return 0; 3.6.2 Initialization of non-local objects [basic.start.init] 1 The initialization of nonlocal objects with static storage duration (_basic.stc_) defined in a translation unit is done before the first use of any function or object defined in that translation unit. Such initializations (_dcl.init_, _class.static_, _class.ctor_, _class.expl.init_) can be done before the first statement of main() or deferred to any point in time before the first use of a function or object defined in that translation unit. The storage for objects with static storage duration is zero-initialized (_dcl.init_) before any other initialization takes place. Objects with static storage dura tion initialized with constant expressions (_expr.const_) are initial ized before any dynamic (that is, run-time) initialization takes place. The order of initialization of nonlocal objects with static storage duration defined in the same translation unit is the order in which their definition appears in this translation unit. No further order is imposed on the initialization of objects from different translation units. The initialization of local static objects is described in _stmt.dcl_. 2 If construction or destruction of a non-local static object ends in throwing an uncaught exception, the result is to call terminate() (_lib.terminate_). 3.6.3 Termination [basic.start.term] 1 Destructors (_class.dtor_) for initialized static objects are called when returning from main() and when calling exit() (_lib.support.start.term_). Destruction is done in reverse order of initialization. The function atexit() from <cstdlib> can be used to specify a function to be called at exit. If atexit() is to be called, the implementation shall not destroy objects initialized before an atexit() call until after the function specified in the atexit() call has been called. 2 Where a C++ implementation coexists with a C implementation, any actions specified by the C implementation to take place after the atexit() functions have been called take place after all destructors have been called. 3 Calling the function void abort(); declared in <cstdlib> terminates the program without executing destructors for static objects and without calling the functions passed to atexit(). 3.7 Storage duration [basic.stc] 1 Storage duration is a property of an object that indicates the poten tial time extent the storage in which the object resides might last. The storage duration is determined by the construct used to create the object and is one of the following: --static storage duration --automatic storage duration --dynamic storage duration 2 Static and automatic storage durations are associated with objects introduced by declarations (_basic.def_). The dynamic storage dura tion is associated with objects created with operator new (_expr.new_). 3 The storage class specifiers static, auto, and mutable are related to storage duration as described below. 4 References (_dcl.ref_) might or might not require storage; however, the storage duration categories apply to references as well. 3.7.1 Static storage duration [basic.stc.static] 1 All non-local objects have static storage duration. The storage for these objects can last for the entire duration of the program. These objects are initialized and destroyed as described in _basic.start.init_ and _basic.start.term_. 2 Note that if an object of static storage duration has initialization or a destructor with side effects, it shall not be eliminated even if it appears to be unused. +------- BEGIN BOX 13 -------+ This awaits committee action on the ``as-if'' rule. +------- END BOX 13 -------+ 3 The keyword static can be used to declare a local variable with static storage duration; for a description of initialization and destruction of local static variables, see _stmt.dcl_. 4 The keyword static applied to a class data member in a class defini tion gives the data member static storage duration. 3.7.2 Automatic storage duration [basic.stc.auto] 1 Local objects explicitly declared auto or register or not explicitly declared static have automatic storage duration. The storage for these objects lasts until the block in which they are created exits. 2 [Note: These objects are initialized and destroyed as described _stmt.dcl_. ] 3 If a named automatic object has initialization or a destructor with side effects, it shall not be destroyed before the end of its block, nor shall it be eliminated as an optimization even if it appears to be unused. 3.7.3 Dynamic storage duration [basic.stc.dynamic] 1 Objects can be created dynamically during program execution (_intro.execution_), using new-expressions (_expr.new_), and destroyed using delete-expressions (_expr.delete_). A C++ implementation pro vides access to, and management of, dynamic storage via the global allocation functions operator new and operator new[] and the global deallocation functions operator delete and operator delete[]. 2 These functions are always implicitly declared. The library provides default definitions for them (_lib.new.delete_). A C++ program shall provide at most one definition of any of the functions ::operator new(size_t), ::operator new[](size_t), ::operator delete(void*), and/or ::operator delete[](void*). Any such function definitions replace the default versions. This replacement is global and takes effect upon program startup (_basic.start_). Allocation and/or deal location functions can also be declared and defined for any class (_class.free_). 3 Any allocation and/or deallocation functions defined in a C++ program shall conform to the semantics specified in this subclause. 3.7.3.1 Allocation functions [basic.stc.dynamic.allocation] 1 Allocation functions can be static class member functions or global functions. They can be overloaded, but the return type shall always be void* and the first parameter type shall always be size_t (_expr.sizeof_), an implementation-defined integral type defined in the standard header <cstddef> (_lib.language.support_). For these functions, parameters other than the first can have associated default arguments (_dcl.fct.default_). 2 The function shall return the address of a block of available storage at least as large as the requested size. The order, contiguity, and initial value of storage allocated by successive calls to an alloca tion function is unspecified. The pointer returned is suitably aligned so that it can be assigned to a pointer of any type and then used to access such an object or an array of such objects in the stor age allocated (until the storage is explicitly deallocated by a call to a corresponding deallocation function). Each such allocation shall yield a pointer to storage (_intro.memory_) disjoint from any other currently allocated storage. The pointer returned points to the start (lowest byte address) of the allocated storage. If the size of the space requested is zero, the value returned shall be nonzero and shall not pointer to or within any other currently allocated storage. The results of dereferencing a pointer returned as a request for zero size are undefined.1) 3 If an allocation function is unable to obtain an appropriate block of storage, it can invoke the currently installed new_handler2) and/or throw an exception (_except_) of class bad_alloc (_lib.bad.alloc_) or a class derived from bad_alloc. 4 If the allocation function returns the null pointer the result is implementation-defined. 3.7.3.2 Deallocation functions [basic.stc.dynamic.deallocation] 1 Like allocation functions, deallocation functions can be static class member functions or global functions. 2 Each deallocation function shall return void and its first parameter shall be void*. For class member deallocation functions, a second parameter of type size_t may be added. If both versions are declared in the same class, the one-parameter form is the usual deallocation function and the two-parameter form is used for placement delete (_expr.new_). If the second version is declared but not the first, it is the usual deallocation function, not placement delete. 3 The value of the first parameter supplied to a deallocation function shall be zero, or refer to storage allocated by the corresponding allocation function (even if that allocation function was called with a zero argument). If the value of the first argument is zero, the call to the deallocation function has no effect. If the value of the first argument refers to a pointer already deallocated, the effect is undefined. 4 A deallocation function can free the storage referenced by the pointer given as its argument and renders the pointer invalid. The storage can be made available for further allocation. An invalid pointer con tains an unusable value: it cannot even be used in an expression. _________________________ 1) The intent is to have operator new() implementable by calling mal loc() or calloc(), so the rules are substantially the same. C++ dif fers from C in requiring a zero request to return a non-null pointer. 2) A program-supplied allocation function can obtain the address of the currently installed new_handler (_lib.new.handler_) using the set_new_handler() function (_lib.set.new.handler_). 5 If the argument is non-zero, the value of a pointer that refers to deallocated space is indeterminate. The effect of dereferencing an indeterminate pointer value is undefined.3) 3.7.4 Duration of sub-objects [basic.stc.inherit] 1 The storage duration of member subobjects, base class subobjects and array elements is that of their complete object (_intro.object_). 3.8 Object Lifetime [basic.life] 1 The lifetime of an object is a runtime property of the object. The lifetime of an object of type T begins when: --storage with the proper alignment and size for type T is obtained, and --if T is a class type with a non-trivial constructor (_class.ctor_), the constructor call has completed. The lifetime of an object of type T ends when: --if T is a class type with a non-trivial destructor (_class.dtor_), the destructor call starts, or --the storage which the object occupies is reused or released. 2 [Note: The lifetime of an object of POD type starts as soon as storage with proper size and alignment is obtained, and its lifetime ends when the storage which the object occupies is reused or released. Sub clause _class.base.init_ describes the lifetime of base and member subobjects. ] +------- BEGIN BOX 14 -------+ What is the lifetime of an array? There are two options: --arrays always behave like PODs, their lifetime starts as soon as storage is allocated for the array and ends when the storage which the array occupies is reused or released, or --arrays of PODs have a lifetime that starts as soon as storage is allocated for the array and ends when the storage which the array occupies is reused or released; arrays of classes with non-trivial constructors have a lifetime that starts when the constructor call for the last element has completed; arrays of classes with non- trivial destructors have a lifetime that ends when the destructor call for the first array element starts. +------- END BOX 14 -------+ _________________________ 3) On some architectures, it causes a system-generated runtime fault. 3 The properties ascribed to objects throughout this International Stan dard apply for a given object only during its lifetime. In particu lar, except as noted during object construction (_class.base.init_) and destruction (_class.cdtor_), before the lifetime of the object starts and after its lifetime ends the value of the storage which the object occupies is indeterminate and, for an object of non-POD class type, referring to a non-static data member, calling a non-static mem ber function or converting the object to a base class subobject results in undefined behavior. 4 [Note: The behavior of an object under construction and destruction might not be the same as the behavior of an object whose lifetime has started and not ended. Subclauses _class.base.init_ and _class.cdtor_ describe the behavior of an object during the construction and destruction phases. ] 5 A program may end the lifetime of any object by reusing the storage which the object occupies or by explicitly calling the destructor for an object of a class type with a non-trivial destructor. For an object of a class type with a non-trivial destructor, the program is not required to call the destructor explicitly before the storage which the object occupies is reused or released; however, if there is no explicit call to the destructor or if a delete-expression (_expr.delete_) is not used to release the storage, the destructor is not implicitly called and any program that depends on the side effects produced by the destructor has unspecified behavior. 6 After the lifetime of an object has ended and while the storage which the object occupied still exists, any pointer to the original object can be used but only in limited ways. Such a pointer still points to valid storage and using the pointer as a pointer to the storage where the object was located, as if the pointer were of type void*, is well- defined. However, using the pointer to refer to the original object is no longer valid. In particular, such a pointer cannot be derefer enced; for a non-POD class type T, a pointer of type T* that points to the original object cannot be the operand of a static_cast (_expr.static.cast_) (except when the conversion is to void* or char*) and cannot be the operand of a dynamic_cast (_expr.dynamic.cast_); if T is a class with a non-trivial destructor, such a pointer cannot be used as the operand of a delete-expression. [Example: struct B { virtual void f(); void mutate(); virtual ~B(); }; struct D1 : B { void f(); }; struct D2 : B { void f(); }; void B::mutate() { new (this) D2; // reuses storage - ends the lifetime of '*this' f(); // undefined behavior ... = this; // ok, 'this' points to valid memory } void g() { void* p = malloc(sizeof(D1) + sizeof(D2)); B* pb = new (p) D1; pb->mutate(); &pb; // ok: pb points to valid memory void* q = pb; // ok: pb points to valid memory pb->f(); // undefined behavior, lifetime of *pb has ended } --end example] 7 If, after the lifetime of an object has ended and while the storage which the object occupied still exists, a new object is created at the storage location which the original object occupied, a pointer that pointed to the original object will automatically refer to the new object and, once the lifetime of the new object has started, can be used to manipulate the new object, if: --the storage for the new object exactly overlays the storage location which the original object occupied, and --the new object is of the same type as the original object (ignoring the top-level cv-qualifiers), and --the original object was a complete object of type T and the new object is a complete object of type T (that is, they are not base class subobjects). [Example: struct C { int i; void f(); const C& operator=( const C& ); }; const C& C::operator=( const C& other) { if ( this != &other ) { this->~C(); // lifetime of '*this' ends new (this) C(other); // new object of type C created f(); // well-defined } return *this; } C c1; C c2; c1 = c2; // well-defined c1.f(); // well-defined; c1 refers to a new object of type C --end example] 8 If a program ends the lifetime of an object of type T with static (_basic.stc.static_) or automatic (_basic.stc.auto_) storage duration and if T has a non-trivial destructor,4) the program must ensure that _________________________ 4) that is, an object for which a destructor will be called implicitly -- either upon exit from the block for an object with automatic stor age duration or upon exit from the program for an object with static an object of the original type occupies that same storage location when the implicit destructor call takes place; otherwise the behavior of the program is undefined. This is true even if the block is exited with an exception. [Example: struct B { ~B(); }; void h() { B b; new (&b) T; } // undefined behavior at block exit --end example] +------- BEGIN BOX 15 -------+ const objects need special treatment. A possible solution that still needs work: 9 "The storage which a const object occupies may be write-protected. Creating a new object at the storage location which a const object occupies or at the storage location which a const object used to occupy before its lifetime ended results in undefined behavior." [Example: struct B { ~B(); }; void h() { const B b; b.~B(); new (&b) B; // undefined behavior } --end example] +------- END BOX 15 -------+ 3.9 Types [basic.types] 1 This clauses imposes requirements on processors regarding the repre sentation of types. There are two kinds of types: fundamental types and compound types. Types describe objects (_intro.object_), refer ences (_dcl.ref_), or functions (_dcl.fct_). 2 For any object type T, the underlying bytes (_intro.memory_) of the object can be copied (using the memcpy library function (_lib.headers_) into an array of char or unsigned char. The copy operation is well-defined, even if the object does not hold a valid value of type T. Whether or not the value of the object is later changed, if the content of the array of char or unsigned char is copied back into the object using the memcpy library function, the object shall subsequently hold its original value. [Example: _________________________ storage duration. #define N sizeof(T) char buf[N]; T obj; // obj initialized to its original value memcpy(buf, &obj, N); // between these two calls to memcpy, // obj might be modified memcpy(&obj, buf, N); // at this point, each subobject of obj of scalar type // holds its original value --end example] 3 For any scalar type T, if two pointers to T point to distinct T objects obj1 and obj2, if the value of obj1 is copied into obj2, using the memcpy library function, obj2 shall subsequently hold the same value as obj1. [Example: T* t1p; T* t2p; // provided that t2p points to an initialized object ... memcpy(t1p, t2p, sizeof(T)); // at this point, every subobject of scalar type in *t1p // contains the same value as the corresponding subobject in // *t2p --end example] 4 The object representation of an object of type T is the sequence of N unsigned char objects taken up by the object of type T, where N equals sizeof(T). The value representation of an object is the sequence of bits in the object representation that hold the value of type T. The bits of the value representation determine a value, which is one dis crete element of an implementation-defined set of values.5) 5 Object types have alignment requirements (_basic.fundamental_, _basic.compound_). The alignment of an object type is an implementa tion-defined integer value representing a number of bytes; an object is allocated at an address that is divisible by the alignment of its object type. 6 Arrays of unknown size and classes that have been declared but not defined are called incomplete types.6) Also, the void type is an incomplete type; it represents an empty set of values. No objects shall be defined to have incomplete type. The term incompletely- defined object type is a synonym for incomplete type; the term com pletely-defined object type is a synonym for complete type; 7 A class type (such as "class X") might be incomplete at one point in a translation unit and complete later on; the type "class X" is the same type at both points. The declared type of an array might be incom plete at one point in a translation unit and complete later on; the _________________________ 5) The intent is that the memory model of C++ is compatible with that of ISO/IEC 9899 Programming Language C. 6) The size and layout of an instance of an incomplete type is un known. array types at those two points ("array of unknown bound of T" and "array of N T") are different types. However, the type of a pointer to array of unknown size, or of a type defined by a typedef declara tion to be an array of unknown size, cannot be completed. [Example: class X; // X is an incomplete type extern X* xp; // xp is a pointer to an incomplete type extern int arr[]; // the type of arr is incomplete typedef int UNKA[]; // UNKA is an incomplete type UNKA* arrp; // arrp is a pointer to an incomplete type UNKA** arrpp; void foo() { xp++; // ill-formed: X is incomplete arrp++; // ill-formed: incomplete type arrpp++; // okay: sizeof UNKA* is known } struct X { int i; }; // now X is a complete type int arr[10]; // now the type of arr is complete X x; void bar() { xp = &x; // okay; type is ``pointer to X'' arrp = &arr; // ill-formed: different types xp++; // okay: X is complete arrp++; // ill-formed: UNKA can't be completed } --end example] 8 [Note: Clause _expr_, _stmt.stmt_ and _dcl.dcl_ describe in which con texts incomplete types are prohibited. ] 9 Arithmetic and enumeration types (_basic.fundamental_) and pointer types (_basic.compound_) are scalar types. Scalar types, POD class types, POD union types (_class_) and arrays of such types are POD types. 10If two types T1 and T2 are the same type, then T1 and T2 are layout- compatible types. [Note: Layout-compatible enumerations are described in _dcl.enum_. Layout-compatible POD-structs and POD-unions are described in _class.mem_. ] 3.9.1 Fundamental types [basic.fundamental] 1 There are several fundamental types. Specializations of the standard template numeric_limits (_lib.support.limits_) shall specify the largest and smallest values of each for an implementation. 2 Objects declared as characters char) shall be large enough to store any member of the implementation's basic character set. If a charac ter from this set is stored in a character object, its value shall be equivalent to the integer code of that character. It is implementa tion-defined whether a char object can take on negative values. Char acters can be explicitly declared unsigned or signed. Plain char, signed char, and unsigned char are three distinct types. A char, a signed char, and an unsigned char occupy the same amount of storage and have the same alignment requirements (_basic.types_); that is, they have the same object representation. For character types, all bits of the object representation participate in the value representa tion. For unsigned character types, all possible bit patterns of the value representation represent numbers. These requirements do not hold for other types. In any particular implementation, a plain char object can take on either the same values as a signed char or an unsigned char; which one is implementation-defined. 3 An enumeration comprises a set of named integer constant values, which form the basis for an integral subrange that includes those values. Each distinct enumeration constitutes a different enumerated type. Each constant has the type of its enumeration. 4 There are four signed integer types: "signed char", "short int", "int", and "long int." In this list, each type provides at least as much storage as those preceding it in the list, but the implementation can otherwise make any of them equal in storage size. Plain ints have the natural size suggested by the machine architecture; the other signed integer types are provided to meet special needs. 5 For each of the signed integer types, there exists a corresponding (but different) unsigned integer type: "unsigned char", "unsigned short int", "unsigned int", and "unsigned long int," each of which occupies the same amount of storage and has the same alignment requirements (_basic.types_) as the corresponding signed integer type7) ; that is, each signed integer type has the same object repre sentation as its corresponding unsigned integer type. The range of nonnegative values of a signed integer type is a subrange of the cor responding unsigned integer type, and the value representation of the same value in each type shall be the same. 6 Unsigned integers, declared unsigned, shall obey the laws of arith metic modulo 2n where n is the number of bits in the representation of that particular size of integer.8) 7 Type wchar_t is a distinct type whose values can represent distinct codes for all members of the largest extended character set specified among the supported locales (_lib.locale_). Type wchar_t shall have the same size, signedness, and alignment requirements (_intro.memory_) as one of the other integral types, called its underlying type. 8 Values of type bool are either true or false.9) There are no signed, _________________________ 7) See _dcl.type.simple_ regarding the correspondence between types and the sequences of type-specifiers that designate them. 8) This implies that unsigned arithmetic does not overflow. 9) Using a bool value in ways described by this International Standard as ``undefined,'' such as by examining the value of an uninitialized automatic variable, might cause it to behave as if is neither true nor false. unsigned, short, or long bool types or values. As described below, bool values behave as integral types. Values of type bool participate in integral promotions (_conv.prom_, _expr.type.conv_). Although val ues of type bool generally behave as signed integers, for example by promoting (_conv.prom_) to int instead of unsigned int, a bool value can successfully be stored in a bit-field of any (nonzero) size. 9 Types bool, char, wchar_t, and the signed and unsigned integer types are collectively called integral types.10) A synonym for integral type is integer type. The representations of integral types shall define values by use of a pure binary numeration system. +------- BEGIN BOX 16 -------+ Does this mean two's complement? Is there a definition of "pure binary numeration system?" +------- END BOX 16 -------+ 10There are three floating point types: float, double, and long double. The type double provides at least as much precision as float, and the type long double provides at least as much precision as double. +------- BEGIN BOX 17 -------+ Should this say ``at least as much range and precision?'' C does. +------- END BOX 17 -------+ The value representation of floating-point is implementation-defined. Integral and floating types are collectively called arithmetic types. 11The void type has an empty set of values. It is used as the return type for functions that do not return a value. Objects of type void shall not be declared. Any expression can be explicitly converted to type void (_expr.cast_); the resulting expression shall be used only as an expression statement (_stmt.expr_), as the left operand of a comma expression (_expr.comma_), or as a second or third operand of ?: (_expr.cond_). 12[Note: Even if the implementation defines two or more basic types to have the same value representation, they are nevertheless different types. ] 3.9.2 Compound types [basic.compound] 1 There is a conceptually infinite number of compound types constructed from the fundamental types in the following ways: --arrays of objects of a given type, _dcl.array_; _________________________ 10) Therefore, enumerations (_dcl.enum_) are not integral; however, enumerations can be promoted to int, unsigned int, long, or unsigned long, as specified in _conv.prom_. --functions, which have parameters of given types and return void or references or objects of a given type, _dcl.fct_; --pointers to void or objects or functions (including static members of classes) of a given type, _dcl.ptr_; --references to objects or functions of a given type, _dcl.ref_; --constants, which are values of a given type, _dcl.type_; --classes containing a sequence of objects of various types (_class_), a set of functions for manipulating these objects (_class.mfct_), and a set of restrictions on the access to these objects and func tions, _class.access_; --unions, which are classes capable of containing objects of different types at different times, _class.union_; --pointers to non-static11) class members, which identify members of a given type within objects of a given class, _dcl.mptr_. 2 These methods of constructing types can be applied recursively; restrictions are mentioned in _dcl.ptr_, _dcl.array_, _dcl.fct_, and _dcl.ref_. 3 A pointer to objects of type T is referred to as a "pointer to T." [Example: a pointer to an object of type int is referred to as "pointer to int" and a pointer to an object of class X is called a "pointer to X." ] Except for pointers to static members, text refer ring to "pointers" does not apply to pointers to members. Pointers to incomplete types are allowed although there are restrictions on what can be done with them (_basic.types_). The value representation of pointer types is implementation-defined. Pointers to cv-qualified and cv-unqualified versions (_basic.type.qualifier_) of layout-compatible types shall have the same value representation and alignment require ments (_basic.types_). 4 Objects of cv-qualified (_basic.type.qualifier_) or cv-unqualified type void* (pointer to void), can be used to point to objects of unknown type. A void* shall be able to hold any object pointer. A cv-qualified or cv-unqualified (_basic.type.qualifier_) void* shall have the same representation and alignment requirements as a cv- qualified or cv-unqualified char*. 5 Except for pointers to static members, text referring to "pointers" does not apply to pointers to members. _________________________ 11) Static class members are objects or functions, and pointers to them are ordinary pointers to objects or functions. 3.9.3 CV-qualifiers [basic.type.qualifier] 1 A type mentioned in _basic.fundamental_ and _basic.compound_ is a cv- unqualified type. Each cv-unqualified fundamental type (_basic.fundamental_) has three corresponding cv-qualified versions of its type: a const-qualified version, a volatile-qualified version, and a const-volatile-qualified version. The term object type (_intro.object_) includes the cv-qualifiers specified when the object is created. The presence of a const specifier in a decl-specifier-seq declares an object of const-qualified object type; such object is called a const object. The presence of a volatile specifier in a decl-specifier-seq declares an object of volatile-qualified object type; such object is called a volatile object. The presence of both cv-qualifiers in a decl-specifier-seq declares an object of const- volatile-qualified object type; such object is called a const volatile object. The cv-qualified or cv-unqualified versions of a type are distinct types; however, they shall have the same representation and alignment requirements (_basic.types_).12) 2 A compound type (_basic.compound_) is not cv-qualified by the cv- qualifiers (if any) of the type from which it is compounded. However, any cv-qualifiers that appears in an array declaration apply to the array element type, not the array type (_dcl.array_). 3 Each non-function, non-static, non-mutable member of a const-qualified class object is const-qualified, each non-function, non-static member of a volatile-qualified class object is volatile-qualified and simi larly for members of a const-volatile class. See _dcl.fct_ and _class.this_ regarding cv-qualified function types. 4 There is a (partial) ordering on cv-qualifiers, so that a type can be said to be more cv-qualified than another. Table 1 shows the rela tions that constitute this ordering. Table 1--relations on const and volatile +----------+ no cv-qualifier < const no cv-qualifier < volatile no cv-qualifier |< const volatile const < | const volatile volatile < | const volatile +----------+ 5 In this document, the notation cv (or cv1, cv2, etc.), used in the description of types, represents an arbitrary set of cv-qualifiers, i.e., one of {const}, {volatile}, {const, volatile}, or the empty set. _________________________ 12) The same representation and alignment requirements are meant to imply interchangeability as arguments to functions, return values from functions, and members of unions. Cv-qualifiers applied to an array type attach to the underlying ele ment type, so the notation "cv T," where T is an array type, refers to an array whose elements are so-qualified. Such array types can be said to be more (or less) cv-qualified than other types based on the cv-qualification of the underlying element types. 3.9.4 Type names [basic.type.name] 1 [Note: Fundamental and compound types can be given names by the type def mechanism (_dcl.typedef_), and families of types and functions can be specified and named by the template mechanism (_temp_). ] 3.10 Lvalues and rvalues [basic.lval] 1 Every expression is either an lvalue or an rvalue. 2 An lvalue refers to an object or function. Some rvalue expressions-- those of class or cv-qualified class type--also refer to objects.13) 3 [Note: some builtin operators and function calls yield lvalues. [Example: if E is an expression of pointer type, then *E is an lvalue expression referring to the object or function to which E points. As another example, the function int& f(); yields an lvalue, so the call f() is an lvalue expression. ] ] 4 [Note: some builtin operators expect lvalue operands. [Example: builtin assignment operators all expect their left hand operands to be lvalues. ] Other builtin operators yield rvalues, and some expect them. [Example: the unary and binary + operators expect rvalue argu ments and yield rvalue results. ] The discussion of each builtin operator in clause _expr_ indicates whether it expects lvalue operands and whether it yields an lvalue. ] 5 Constructor invocations and calls to functions that do not return ref erences are always rvalues. User defined operators are functions, and whether such operators expect or yield lvalues is determined by their type. 6 Whenever an lvalue appears in a context where an lvalue is not expected, the lvalue is converted to an rvalue; see _conv.lval_, _conv.array_, and _conv.func_. 7 The discussion of reference initialization in _dcl.init.ref_ and of temporaries in _class.temporary_ indicates the behavior of lvalues and rvalues in other significant contexts. _________________________ 13) Expressions such as invocations of constructors and of functions that return a class type do in some sense refer to an object, and the implementation can invoke a member function upon such objects, but the expressions are not lvalues. 8 Class rvalues can have cv-qualified types; non-class rvalues always have cv-unqualified types. Rvalues always have complete types or the void type; lvalues may have incomplete types. 9 An lvalue for an object is necessary in order to modify the object except that an rvalue of class type can also be used to modify its referent under certain circumstances. [Example: a member function called for an object (_class.mfct_) can modify the object. ] 10Functions cannot be modified, but pointers to functions can be modifi able. 11A pointer to an incomplete type can be modifiable. At some point in the program when this pointer type is complete, the object at which the pointer points can also be modified. 12Array objects cannot be modified, but their elements can be modifi able. 13The referent of a const-qualified expression shall not be modified (through that expression), except that if it is of class type and has a mutable component, that component can be modified (_dcl.type.cv_). 14If an expression can be used to modify its object, it is called modi fiable. A program that attempts to modify an object through a nonmod ifiable lvalue or rvalue expression is ill-formed.