Proposal for C2y
WG14 3195
Title: Named loops
Author, affiliation: Alex Celeste, Perforce
Date: 2023-11-30
Proposal category: New feature
Target audience: Compiler implementers, users
Abstract
The loop exit keywords break
and continue
in C only work with the most
immediate enclosing loop or switch
structure. This proposal introduces a
named loop syntax consistent with other languages which allows breaking out
of control structures outside of the immediately enclosing one, by passing the
target loop of the jump by name.
Named loops
Reply-to: Alex Celeste (aceleste@perforce.com)
Document No: N3195
Revises: (n/a)
Date: 2023-11-30
Summary of Changes
N3195
- original proposal, but refer back to N2859
Introduction
A facility for breaking out of outer loops that enclose an immediately-nested one is a frequently-requested feature for C. This feature is found in other languages and is a handy way to make clear where the intended result of a loop exiting jump is actually intended to be.
Much of the rationale for the feature itself, the ability to break out of more
than one nested control structure while sticking to descriptive, structured jump
statements rather than falling back to goto
, was already discussed in N2859
by Steenberg. It is widely accepted that the need to be able to do this is
widely needed - any example with two nested loops can easily be constructed -
but is not necessarily easy to express in a way that is pleasing to the C user
(wither reader or writer), and most of the options significantly reduce the
readability of the loop over simply
for (int i = 0; i < IK; ++ i) {
for (int j = 0; j < JK; ++ j) {
if (cond)
just_give_up; // <- this is difficult to make elegant
}
}
Steenberg proposaed break break
, which was rejected by the Committee on
multiple different grounds (it has no precedent; it is context-dependent; it is
subjectively ugly to most of the reviewers; it is harder to read; etc.). In the
past, previous proposals have also suggested passing a constant numeric
parameter to break
or continue
, which suffers from essentially all of the
same problems - it has no precedent, and is completely context-dependent, which
means it cannot reliably be used in combination with macros because intervening
liines of code can arbitrarily change the jump target.
The problem with a depth operand
break break;
is essentially the same proposal as break N;
, but encoded in
the repetition of the break
keyword rather than as an expression operand. The
core problem of the two proposals is therefore identical:
for (int i = 0; i < IK; ++ i) {
for (int j = 0; j < JK; ++ j) {
if (cond)
break 2; // clear enough for now
// (several pages of in and out)
if (cond)
break 3; // ...how much do you trust the indent level?
// (several pages of in and out)
}
}
The first problem is simply that because it doesn't name the target, there is
immediate loss of clarity when the loop to be existed goes more than a couple of
lines away. The compiler has no clear way to bind the break
to the loop or
switch
, and will not be able to warn if the levels start to mismatch, which
may not be found for some time if on a less-common path (this is likely error
handling). The human reader will have a hard time working it out if a lot of
mouse-wheeling up and down is needed, and it relies on clear formatting to be
readable.
More insidiously, say we have a macro that abstracts block control (using the
Claire's Device for illustration, may also be used for e.g. nogc
or with
or any number of other inventive schemes):
#if CONFIG_1
#define NEVER if (0)
#else
#define NEVER while (0)
#endif
for (int i = 0; i < IK; ++ i) {
for (int j = 0; j < JK; ++ j) {
// NEVER is equally correct either way...
NEVER funclet: {
some_work ();
break 2; // ...but this isn't!
}
if (cond)
goto funclet;
else
goto junklet; // ...
}
}
That break 2
depends entirely on exaclty one definition of the funclet.
More commonly control structure macros build on something like a BEFORE_AFTER
block, which can be implemented with for
loops:
// one?
#define M_BEFORE_AFTER(BEFORE, AFTER) \
for(int _b = (BEFORE, 1); _b; (AFTER, _b = 0))
// or two? (if BEFORE needs to admit a decl)
#define M_BEFORE_AFTER(BEFORE, AFTER) \
for (_Bool M_ONCEFOR_enter = 1; M_ONCEFOR_enter ; AFTER ) \
for (BEFORE ; M_ONCEFOR_enter ; M_ONCEFOR_enter = 0)
/* { body } */
The number of loops hidden here shouldn't matter to the user, because they
aren't serving as loops, they are the assembly language opcodes for control
structure metaprogramming and the effect here does not involve anything that
the user interacts with as a loop. Ideally the user shouldn't have to either
think to jump out of this block - which is probably being used as the basis
for, say, an autorelease pool, or a monadic optional
handler. They certainly
don't want to need to know how many and which "opcodes" it uses to build its
braced structure.
Even in "normal" code that doesn't use such macros, using an explicit or
implicit depth argument still harms readability because of switch
, which
binds to a break
but not to a continue
, creating an inconsistency even
when all levels of the control structures are controlled by builtin keywords.
This is potentially confusing (and is an existing flaw in the language where
every break
or continue
has an implicit 1
).
Therefore a break 2
or break break
breaks in combination with this
technique.
Named operand
In contrast, if loops can have names:
outer_ij:
for (int i = 0; i < IK; ++ i) {
for (int j = 0; j < JK; ++ j) {
if (cond)
break outer_ij; // this is fine
NEVER funclet: {
some_work ();
break outer_ij; // this is also fine
}
autorelease_pool {
break outer_ij; // this is fine too
}
}
}
All jumps clearly mark which loop they want to terminate (or potentially to
continue
, which has almost exactly the same concerns).
The existing asymmetry between loops and switch
is also improved:
selector:
switch (n) {
for (int i = 0; i < IK; ++ i) {
break selector; // break the switch from a loop!
}
}
loop:
for (int j = 0; j < JK; ++ j) {
switch (n) {
break loop; // break the loop from a switch!
continue loop; // this was valid anyway,
// but now it's symmetrical
}
}
Alternatives
There are three obvious alternatives using existing control structures:
repetition, return
, and goto
.
Repetition
This example was given by Steenberg:
for (int i = 0; i < n; ++ i) {
for (int j = 0; j < n; ++ j) {
if (something (i, j))
break;
}
if(j < n)
break;
}
The compiler can handle this well enough, but this makes the human reader do a lot of work to understand the intent - jumping out of one loop and then checking again is not what this code actually means. It simply adds cognitive and maintenance load because the user wanted to avoid the next option:
goto
for (int i = 0; i < n; ++ i) {
for (int j = 0; j < n; ++ j) {
if (something (i, j))
goto end;
}
}
end:
This code is clear enough, but the goto
is socially problematic. The social
complaint is partially valid - although this use of goto
is structured,
nothing forces the user to put it at the end of the loop in this way. This is
an unstructured jump that relies entirely on user discipline, whereas naming
the loop target binds tightly to the control structures themselves and works
to encourage clearer usage directly.
This pattern probably also has a high "surprise factor" when used to emulate
continue
.
return
There isn't much to say here except that return
can obviously be used as a
jump across any number of loops and other structures (though it cannot really
imitate continue
easily), which is a common enough pattern in C++:
auto const loop = [&] {
for (int i = 0; i < n; ++ i) {
for (int j = 0; j < n; ++ j) {
if (cond)
return;
}
}
};
loop ();
This is just about usable in a language with lambdas, but does not provide the full functionality. Rewriting C this way with fully-separated function bodies is probably the least readable option much of the time.
Prior Art
Named loops also have a distinct advantage of having substantial prior art across multiple other programming languages. C is not bound by any other language but to have a control feature behave in exactly the same way as precedent set by the wider Community is extremely good for readability and lowers the surprise factor. The idiom has been proven to work well in practice, and there is no good reason for C to diverge from a model the rest of the programming language meta-community seems to have found clearest.
For instance, in Rust:
#![allow(unreachable_code, unused_labels)]
fn main() {
'outer: loop {
println!("Entered the outer loop");
'inner: loop {
println!("Entered the inner loop");
// This would break only the inner loop
//break;
// This breaks the outer loop
break 'outer;
}
println!("This point will never be reached");
}
println!("Exited the outer loop");
}
In Javascript (see also ECMA-262 14.8, 14.9, 14.13):
let str = '';
loop1: for (let i = 0; i < 5; i++) {
if (i === 1) {
continue loop1;
}
str = str + i;
}
In Java (see also JLS 14.7, 14.15, 14.16):
search:
for (i = 0; i < arrayOfInts.length; i++) {
for (j = 0; j < arrayOfInts[i].length;
j++) {
if (arrayOfInts[i][j] == searchfor) {
foundIt = true;
break search;
}
}
}
The proposed syntax matches all three of these languages exactly (modulo Rust's slightly different syntax for the label name itself). This is therefore almost certainly the least confusing and most user-friendly option to imitate.
Proposed wording
The proposed changes are based on the latest public draft of C23, which is N3096. Bolded text is new text when inlined into an existing sentence.
Labels
Add two new paragraphs to 6.8.1 "Labeled statements" in Semantics, after paragraph 4:
If statement is an iteration or selection statement, that statement is named by the label label. If statement is a labeled-statement, the statement named by this label is the same statement named within the nested labeled-statement, if any. footnote
footnote) a statement may therefore be named by more than one label.
EXAMPLE Only an iteration or selection statement may be named by a label, by appearing as its immediate syntactic operand:
loop: for (int i = 0; i < IK; ++ i) { // this for is named by loop: ... } braces: { // no statement is named by braces: for (int i = 0; i < IK; ++ i) { ... } }
(We do not list the kinds of iteration or selection statements here. If for some reason the list would change, this should change implicitly and automatically.)
Jumps
Modify 6.8.6 "Jump statements", Syntax, paragraph 1:
jump-statement:
goto
identifier ;
continue
identifieropt ;
break
identifieropt ;
return
expressionopt ;
continue
Add a new paragraph to 6.8.6.3 "The continue
statement" in Constraints, after
paragraph 1:
A
continue
statement with an identifier operand shall appear within a statement named by the label with the corresponding identifier.
Modify the first sentence of paragraph 2, removing the reference to "innermost":
A
continue
statement causes a jump to the loop-continuation portion of an enclosing iteration statement; that is, to the end of the loop body.
Add a new paragraph after paragraph 2:
If the
continue
statement has an identifier operand, the jump is to the loop-continuation of the iteration statement named by the label with the corresponding identifier. Otherwise, the jump is to the loop-continuation of the innermost enclosing iteration statement.
Add an example:
EXAMPLE In the following code,
continue
only jumps to the loop-continuation of the inner nested loop, whereascontinue outer
jumps to the loop-continuation of the outermost loop:outer: for (int i = 0; i < IK; ++ i) { for (int j = 0; j < JK; ++ j) { continue; // jumps to CONT1 continue outer; // jumps to CONT2 // CONT1 } // CONT2 }
break
Add a new paragraph to 6.8.6.3 "The break
statement" in Constraints, after
paragraph 1:
A
break
statement with an identifier operand shall appear within a statement named by the label with the corresponding identifier.
Modify paragraph 2, removing the reference to "innermost" and actually explaining how the loop is broken out from (!):
A
break
statement terminates execution of aswitch
or iteration statement**,** as if by jumping to a label immediately following it in the surrounding scope usinggoto
.
Add a following paragraph:
Therefore the following statement are equivalent:
while (/* ... */) { while (/* ... */) { break; goto there; } } // jumps here there:
Add a following paragraph:
If the
break
statement has an identifier operand, the jump exits theswitch
or iteration statement named by the label with the corresponding identifier. Otherwise, the jump exits the innermost enclosingswitch
or iteration statement.
Add an example:
EXAMPLE In the following code,
break
only exits the switch, whereasbreak outer
exits the enclosing loop as well:outer: for (int i = 0; i < IK; ++ i) { switch (i) { case 1: break; // jumps to CONT1 case 2: break outer; // jumps to CONT2 } // CONT1 } // CONT2
Questions for WG14
Does WG14 want to add named loops to C using the proposed syntax and wording?
References
C23 public draft
N2859
Named loops in Java
Named loops in Javascript
Named loops in Rust
Claire's Device
M_BEFORE_AFTER in CRFI-4
Java language specification
ECMAScript 2023