ISO/IEC JTC1 SC22 WG21 N3352 = 12-0042 - 2012-01-15
Lawrence Crowl, Lawrence@Crowl.org
C++ supports integer arithmetic and floating-point arithmetic, but it does not support fixed-point arithmetic. We propose support for fixed-point arithmetic via standard library facilities.
In C and C++, the basic integer types have several problematic behaviors.
Signed integer arithmetic overflow results in undefined behavior. Pre-emptively checking for overflow is challenging and tedious, so programmers very rarely do so. As a result, most programmers simply assume it will not happen.
Unsigned integer arithmetic overflow results in well-defined behavior, but that behavior is not always desirable. Again, pre-emptively checking for overflow is challenging and tedious.
C/C++ signed integers promote to unsigned integers, which is the exact opposite of the relationship between the their mathematical analogs; (unsigned) cardinal numbers are a strict subset of (signed) integral numbers. Because of this promotion, it is difficult to prevent signed numbers from being used in places where they are not intended.
C/C++ integer ranges are platform-specific, which generally either binds programs to a platform or requires considerable care in production of portable code.
Fixed-point arithmetic is better than floating-point arithmetic in several domains.
Problems with a constrained range can use bits for resolution that would otherwise have gone to an exponent. Examples include Mandelbrot set computation and angular position.
Problems with a constrained resolution can use smaller representation than a single-precision floating-point. An example is a pixel color value.
Low-cost or low-power systems may not provide floating-point hardware. For these systems, fixed-point arithmetic provides a much higher performance alternative to software-implemented floating-point arithmetic for many problems.
The popular computing literature abounds with articles on how to use integers to implement fixed-point arithmetic. However, manually writing fixed-point arithmetic with integer arithmetic is tedious and prone to error. Direct support is desirable.
ISO/IEC TR 18037 [E] provides fixed-point support in the C programming language. However, this support is not general; only a few possible radix positions are supported. The feature is essentially limited to the digital signal processing domain.
Likewise, software implementations of fixed-point arithmetic in C and C++, e.g. libfixmath [F], are also not general as the support only a limited number of radix positions.
The programming languages Ada [A], COBOL [B], CORAL 66 [C1] [C2], JOVIAL [J], and PL/I [P] provide direct support for fixed-point arithmetic.
We propose extending the standard library to provide general purpose binary fixed-point arithmetic. We anticipate that these library components will be used for the manipulation of program data variables, and not program control variables. That is, we do not view the proposal as a replacement for index or size variables.
The design relies on generally 'safe' defaults, but with additional explicit controls to match particular application domains or to enable more efficient execution.
Our proposal requires no new hardware, and is implementable as a pure library. Indeed, much of that implementation already exists. However, some operations could be substantially faster with direct hardware support.
The fixed-point library contains four class templates.
They are cardinal
and integral
for integer arithmetic,
and nonnegative
and negatable
for fractional arithmetic.
These types have a range specified by an integer.
The range of an unsigned number n
is 0 <= n < 2g
where g is the range parameter.
The range of an signed number n
is 2g < n < 2g.
Note that the range interval is half-open for unsigned numbers
and open for signed numbers.
For example,
cardinal<8>
has values n
such that 0 <= n < 256
and
integral<8>
has values n
such that -256 < n < 256.
The fractional types have a resolution specified by an integer.
The resolution of a fractional number n
is 2s,
where s is the resolution parameter.
For example, negatable<8,-4>
has values n
such that -256 < n < 256
in increments of 2-4 = 1/16.
Both range and resolution parameters may be either positive or negative. The number of significant bits is g-s. This specification enables representing both very small and very large values with few bits. In any event, the range must be greater than the resolution, that is g>s.
The basic arithmetic operations are
addition, subtraction, multiplication and division.
When mixing operands of different template class types,
cardinal
types will promote to the other types, and
the other types will promote to negatable
type.
The effect is that unsigned fixed-point types
promote to signed fixed-point types.
There are notable exceptions.
Negation and subtraction on unsigned types yields a signed type.
Comparison across types is direct;
there is no conversion beforehand.
In general, the range and resolution of the result of basic operations are large enough to hold the mathematical results. The following table shows the range and resolution for the results of basic operations on fractional types. The $ operator returns the range parameter. The @ operator returns the resolution parameter.
operation | result range | result resolution |
---|---|---|
a+b | max($a,$b)+1 | min(@a,@b) |
a-b | max($a,$b)+1 | min(@a,@b) |
a*b | $a+$b | @a+@b |
a/b | $a-@b | @a+$b |
Overflow in template argument computation is undefined behavior. In practice, overflow is unlikely to be a significant problem because even small machines can represent numbers with thousands of bits and because compiler can diagnose overflow in template arguments.
The special case in the operations above is division, where the mathematical result may require an infinite number of bits. The actual value must be rounded to a representable value. The above resolution is sufficient to ensure that if the mathematical result is not zero, the fixed-point result is not zero. Furthermore, assuming values have an error of one-half ULP, the defined resolution is close to the error bound in the computation.
When the computation is not exact,
rounding will be to one of the two nearest representable values.
The algorithm for choosing between these values is the rounding mode.
Different applications desire different modes,
so programmers may specify the rounding mode
with a value of type enum class round
.
The possible values are:
fastest
negative
truncated
positive
classic
near_even
near_odd
near_even
mode,
but preserves more information.In general, these modes get slower but more accurate working down the list.
Since the range of intermediate values grow to hold all possible values, and variables have a static range and resolution, construction and assignment may need to reduce the range and resolution. Reducing the resolution is done with a rounding mode associated with the variable. When the dynamic value exceeds the range of variable, the assignment overflows.
When an overflow does occur,
the desirable behavior depends on the application,
so programmers may specify the overflow mode
with a value of type enum class overflow
.
The possible values are:
impossible
undefined
modulus
saturate
exception
std::overflow_error
.In general, these modes get slower but safer working down the list.
There exists no mechanism in C++11
to specify literals for the template types above.
However, we can get close with template functions
that yield the appropriate fixed-point value
based on an template int
parameter.
For example, the expression to_cardinal<24>()
will produce a cardinal
constant
with a range just sufficient to hold the value 24.
Likewise, the expression to_nonnegative<2884,-4>()
will produce a nonnegative
constant
with a range and resolution just sufficient
to hold the value 2884*2-4.
Consider the alpha blending of two RGBA pixels,
a
and b
.
To avoid redundancy, we will only show computation for the red color.
The algorithm is somewhat complicated
by the need to convert the [0-255] range of color representation
to the [0-1] range of color values.
struct pixel { cardinal<8> r, g, b, a; };
pixel blend( pixel a, pixel b ) {
constexpr scale = to_nonnegative<255,0>;
auto a_r = a.r / scale;
auto b_r = b.r / scale;
auto aia = b.a * (to_cardinal<1>() - a.a);
auto c_a = a_a + aia;
auto c_r = (a.r*a.a + b.r*aia) / c_a;
pixel c;
c.a = static_cast<nonnegative<8,0>(c_a * to_nonnegative<255,0>);
c.r = static_cast<nonnegative<8,0>(c_r * to_nonnegative<255,0>);
return c;
};
The template class type signatures are as follows.
template<
int Crng,
overflow Covf = overflow::exception
>
class cardinal;
template<
int Crng,
overflow Covf = overflow::exception
>
class integral;
template<
int Crng,
int Crsl,
round Crnd = round::nearest_odd,
overflow Covf = overflow::exception
>
class nonnegative;
template<
int Crng,
int Crsl,
round Crnd = round::nearest_odd,
overflow Covf = overflow::exception
>
class negatable;
operations | types | notes |
---|---|---|
default construction | all | uninitialized |
copy construction | all | identical value |
value construction | from same or lower type | value subject to overflow and/or rounding |
v.increment<overflow>(); |
cardinal and integral |
value subject to overflow |
-v |
all | result is a signed type |
!v |
all | test for value != 0 |
~v |
cardinal |
invert bits, but still within range |
v.scale_up< n>() |
all | multiply by 2n, where n>0 |
v.scale< n, r>() |
all | multiply by 2n, apply the rounding mode when n<0 |
v*u |
all | multiplication |
v.divide<round>(u) |
cardinal and integral |
integer division with the given roundng mode |
v.divide<round>(u) |
nonnegative and negatable |
fractional division with the given roundng mode |
v/u |
cardinal and integral |
v.divide<truncated>(u) |
v/u |
nonnegative and negatable |
v.divide< class-specified
rounding mode>(u) |
v/u |
nonnegative and negatable |
v.divide< class-specified
rounding mode>(u) |
v%u |
cardinal and integral |
remainder |
v+u |
all | addition |
v-u |
all | subtraction, the result is always signed |
comparisons | all | no value promotion/conversion, all comparisons are value-based |
v&u; v^u; v|u |
cardinal |
bitwise logical operations |
v=u; a*=b; a/=b; a%=b; a+=b; a-=b; |
all | (compound) assignment |
v&=u; v^=u; v|=u; |
cardinal |
bitwise logical compound assignment |