Document number: N4461

Ville Voutilainen
2015-04-07

Static if resurrected

Abstract

I want to bring back parts of static if; namely bring it back in a form where it's

Why? Because it allows making static decisions without having to resort to multiple overloads. Having a static if allows for simple and local code, without having to know the intricacies of overload resolution, partial ordering and SFINAE.

Introduction

Richard Smith explained the following:

The "controversial" parts of N3329 are that:
1) it does not introduce a new scope, and
2) the non-selected branch is completely ignored (the tokens aren't even 
required to be parseable)

This makes it fundamentally incompatible with the template model used by at 
least two major implementations.

If, instead, it introduced a new scope (as proposed in this thread) and we had 
a requirement that it is possible to instantiate each arm of the static if 
(that is, the same requirement we have for other token sequences in templates),
then I believe the over-my-dead-body objections from implementors would disappear.

So, the proposed static_if (perhaps we could get rid of the space, it avoids splitting the keyword onto multiple lines. Not everyone uses clang-format. Yes, people who don't are foolish, but anyway) should have the characteristics Richard outlined.

Motivation

As the first example, I find it unwieldy to do pack unpacking with multiple overloads.


template <class T> 
void f(T&& t) 
{
    /* handle one T */
} 

template <class T, class... Rest> 
void f(T&& t, Rest&&... r) 
{
    f(t); 
    /* handle the tail */
    f(r...); // I think I have a bug here if I don't have a zero-param overload
}

It would be much simpler to be able to handle the unpacking in one function template, even though we're still writing recursive code.


template <class T, class... Rest> 
void f(T&& t, Rest&&... r) 
{
    /* 
      handle one T 
    */
    static_if (sizeof...(r)) {
    /*
      handle the tail 
    */
        f(r...); // I don't need a zero-param overload to do this
    }
}

Mutually exclusive constraints would also be arguably easier to grok. Instead of


template <class T, class... Args> 
enable_if_t<is_constructible_v<T, Args...>, unique_ptr<T>> 
make_unique(Args&&... args) 
{
    return unique_ptr<T>(new T(forward<Args>(args)...));
}  

template <class T, class... Args>  
enable_if_t<!is_constructible_v<T, Args...>, unique_ptr<T>>
make_unique(Args&&... args) 
{
    return unique_ptr<T>(new T{forward<Args>(args)...});
}

we could write


template <class T, class... Args> 
unique_ptr<T>
make_unique(Args&&... args) 
{
    static_if (is_constructible_v<T, Args...>) {
        return unique_ptr<T>(new T(forward<Args>(args)...));
    } else {
        return unique_ptr<T>(new T{forward<Args>(args)...});
    }
}

Even if the enable_ifs above are turned into constraints, I daresay the single-function solution is much simpler. A "damn sight nicer", if you ask me.

I expect there are many more good uses for such a facility than I can imagine. I have heard users hinting at wanting to write a function template that can take both signed and unsigned integral types, and write different code for the signed and unsigned cases, without having to worry about either branch emitting diagnostics even if never being taken - and those users do not think they want to write multiple overloads for integral types, since getting something like that right may end up being a heroic endeavor...

Yes, but don't Concepts provide a superior alternative?

Yes, for expressing the constraints of a function template, they do. No, for simplicity and locality of code, they don't. It's certainly easier to write (mutually exclusive and other) constraints with concepts, since it's possible to overload on concepts. The lack of locality remains, and the need to understand overload resolution, partial ordering and SFINAE remains. I posit that there are many simple cases where all that is still overly complex when a simple block-scope static condition would do much better. Chances are, of course, that combining Concepts with a static_if can lead to expressive designs that are far superior to what either of these facilities can provide in isolation.

For the last part, it seems like some uses of static_if could combine rather nicely with constraint disjunctions:


template <typename T, typename U> void f(T, U)
  requires C1<T> && (C2<U> || C3<U>)
{
    static_if (C2<U>) 
    {
    } 
    else if (C3<U>) 
    {
    }
}

Implementability

I fully expect the implementation difficulty of such a facility to be considerable, and it's certainly well beyond the capabilities of an intermediate front-end contributor such as myself. Is that cost worth the benefit of the facility? Hard to say. I guess it would be. :)

Teachability

Adding this facility will increase the overall complexity of the language, and since it's not identical or even very similar to the static if in D, it's not trivial to teach. I do have high hopes that it would be much simpler to teach for simple cases than using multiple overloads would be.